User Research
Interviews, surveys and analytics that establish what users actually do, which is reliably different from what anyone assumed.
Service 05 · UI/UX Design Services
Research, prototyping and visual design in Figma and Adobe XD. Every screen decision traces back to something a user did, said or abandoned.
pipeline.boot · service 05 · ui/ux design services · ok
01 Research
users, not taste
02 Wireframes
flows agreed
03 System
tokens + components
04 Handoff
built as designed
Capabilities
6 items
Interviews, surveys and analytics that establish what users actually do, which is reliably different from what anyone assumed.
Interactive prototypes that get flows tested and killed cheaply, before development makes mistakes expensive.
On-brand interfaces with deliberate typography, color and hierarchy. Restraint applied where it counts.
Motion and micro-interactions that communicate state instead of decorating it.
Reusable component systems that keep ten screens or ten products consistent without a policing committee.
Real users on real tasks, observed. The findings change the design, or the testing was theater.
Why this practice
Design measured by what users complete, not what stakeholders applaud
Decisions are anchored to user evidence collected before design starts, which is cheaper than redesigning after launch.
Test, learn, refine, on a schedule. The first design is a hypothesis, and it is treated like one.
Common questions
3 answers
Figma, Adobe XD and Sketch, with Framer and ProtoPie for prototyping.
Typical projects run 4 to 8 weeks across research, wireframing and high-fidelity design, depending on scope.
Yes, closely. Specs, assets and implementation support are part of the deliverable, and our own engineers are usually in the same room.
Next practice
AI & GenAI
Next step